
Cyrus Doul
S0utherN Comfort DARKNESS.
21
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Posted - 2015.05.23 15:22:41 -
[1] - Quote
Teckos Pech wrote:Cynos have already been nerfed via the jump drive nerf (range and fatigue). But here we are again with the "nerf cynos" hue and cry again.
I guess at this point how much of a nerf should they get? To the point where they are so useless we can just remove them? Is there any level of risk you'll find acceptable? Because here is how I see it.
1. The PvE pilots already get an advanced warning. 2. Cynos/jump drives/portals have been nerfed.
Yet people are still here complaining about how horribly unfair it is.
It is at moments like this where I'm tempted to just post, "HTFU".
Actually it has not, or at least, not any more. To answer your two points first
1) We dont get advanced warning on black-ops, other then seeing what's in local, and when we see whats in local most activity tends to stop. Warning as you were to put it is as much as "Well I see that that guy is in here today for the next downtime to downtime, no doing anything today"
2) Previous to the last few expansions we had counters to stuff to begin with. Take systems like L-L7PE in detroid for example. That system back in the day was immune to the range of a blackops. All you had to do was install a Cyno Jammer and pay the 20 million isk per day and you suddenly had a system that could not be dropped into. Now CCP has allowed capitals to still get in by gate, and expanded the range of the Blackops to the point where there are now 69 systems that are in range.
This point becomes especially true now that Skynet has been ripped out. You used to see PL and other groups getting to nail skynet carriers, and sometimes even the skynet supers on the control tower to the wall. But CCP removed that. This is gone which now causes us to circle back around to Blackops.
Onto my counterpoints, which are really just me listing off ideas for people to pick which might make the most sense
1) Disallow the Covert Cyno to be fit with a cloak. If I can see you, I can actually respond to you and try to defend against you by trying to scan you out. I actually do run PVP ships the PVE fleets but they wont last against someone bringing in 40 stealth bombers. If you say "well kill the cyno sitting ontop of you" once you get the first couple in they just light and you go off the backup bridge.
2) Disallow use of covert cynos into jammed systems. Forcing gate use allows the people on their game time to initiate warp and make it though some of their align. Or all of it if the gate you are coming though is bubbled. You can still sit in system with your pvp toons to get us to stop doing stuff but it now cost you pvp toons not being useful.
3) Have the mobile cyno inhibitor inhibit black ops. Makes it so you can cyno in, but not at 0 and have points on the target basically instantly. They get a chance to set up / flee.
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